![]() Likewise, your people will have families, and slowly grow your population, which requires the gathering of more and more resources. This trauma can also affect those around them, requiring you to construct buildings like a meadhall and infirmary to help them cope. Gord has intricate systems in place that force you to monitor not only your settlers’ physical wellbeing but also their mental health, as they can be deeply affected by ongoing trauma. Wolves, giant spiders, wendigos, evil spirits even capricious gods, exist within the woods, and merely surviving encounters with them won’t be enough. The further they travel into the murky shadows, which replace the standard fog of war with a colourless film, the more dangerous it is. The surrounding woods are dark, and you’ll often need to keep one character free as a guard to watch over the workers. You click on your individual settlers to assign them jobs, and they’ll carry them out exhaustion, collecting food, reeds and wood from both inside and beyond the settlement. Having survived the dark woods and blood-hungry wolves, your people are more than eager to build a fence and get to work on a lumbermill, larder, and thatchery. Job one is to establish a base of operations, a protective bulwark that serves as the outer defences of your Gord. While the two figures of authority, one a wizened druidic leader and the other an unlikeable little imp of a man, bicker and battle, you must take control of the few common travellers in your party. The early story follows the servants of a less-than-savoury monarch on a march through a wolf-haunted forest. Success in Gord relies not just on being able to harvest resources quickly, but on maintaining the physical and mental health of your settlers. The two missions I played for the preview reminded me immediately of a dark fantasy version of Stranded: Alien Dawn. ![]() Gord is another title that seeks to shine a light on the lesser-celebrated Slavonic heritage, in the form of a survival settlement sim with no shortage of horror elements mixed in. ![]() Recently we’ve seen titles like Blacktail explore the rich cultural mythology of ancient Europe, delving into legends we all remember just a little differently thanks to their bastardisation by mostly British or American storytellers. ![]() And frankly, it’s only a good thing that more and more developers are leaning into Slavic folklore and history when making games. It’s ironic that despite being a European I could more easily tell you what a tepee or an igloo is. According to my extensive research (by which I mean a three-minute excursion to Wiktionary), a Gord is “a medieval Slavonic fortified settlement, typically a group of wooden houses surrounded by a wall of earth and wood, with a palisade running along the top of the bulwark”. ![]()
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